A new performance piece that deals with the implications and assumptions of using QR codes to bridge the gap between the digital and the real.
Full statement at tlclark.com/recognition.html
Everyone wants the fastest phone. The one that allows them to access more without waiting for the phone to catch up. Handset companies and carriers endlessly one-up each other claiming that they indeed have the fastest phone. But they never tell you how fast the physical phone actually is.
CELL-RACR is a game where players can race their phones down a track to see once and for all who has the fastest phone. The rules are simple. Put your phone’s ringer on vibrate and place up to three phones behind the starting line. Press the yellow button to start the race timer and working in teams of two have your friend continuously call the phone until it reaches the finish line. When the phone reaches the end push the button under the track to display that phone’s time. It is a game that measures speed by the external design and the strength of the vibration inside not by how zippy the phone’s processor is or it’s data connection.
Exhibited at: Woodstock Digital Media Festival
Featured on: VPR
A modern implementation of the timeless communication device. Handset can be synced to work with any bluetooth enabled device including mobile devices, computers, and automobiles.
Handset composed of ceramic, wood, and a custom bluetooth headset.
Project completed in collaboration with Chad Gunderson.
Exhibiting this weekend at the Woodstock Digital Media Festival.